

I’ve had a great time on the CK2 team since then, and today I’ve got the opportunity to share with you further quality of improvements we’ve made. I’m Magne Skjæran, and when you last heard from me I was talking about our quality of life improvements to the Intrigue screen. We’ve also improved the AI’s goal selection in wars, and general pathing so they’re more useful to have around in general.Ĭrusader Kings II Development Diary Archive The tooltip for AI units also mention what orders their owners have: Unless, of course, they got bigger fish to fry, such as a big revolt in their own territory, or their own war to focus on. The last two are given through a new button on the unit or province screen:Īs long as they’re in the war, your allies will try their best to fulfill your wishes, reverting to their default behavior when unable to comply. The first two orders are given through a new tab in the military screen, which also summarizes what orders all your allies have: When you lead a war, you can tell other participants what to do: So we’ve taken another leaf from EU4’s big book of tricks and we’ve added Ally Orders. Hello everyone, I’m Gwenael Tranvouez, the Tech Lead on CK2, and I’m here to introduce a new feature for this Dev Diary.ĭon’t you hate it when you’re start a war against a neighbour, counting on your allies to come and help and they all decide the best idea is to attach to your army so that you’ll take attrition? So do we!
